Episode #55 – “The Signs in Karachi”

Episode #55 – “The Signs in Karachi”

Jul 29

Our fifty-fifth episode features Tzufit and Apple Cider talking to Magdalena, death knight theorycrafter and blogger. We talk about the concept of Exotic East tropes, as well as harmful stereotypes in a few game genres and racism in first person shooters.

Content warning: This is a very open discussion about racism. There are uncensored instances of racist slurs talked about in this episode and we’ve marked the audio file with a warning (1:04:00) before these occur if people would like to opt out of this content. 

Links:

If you see any news that you want us to cover, let us know via e-mail or Twitter.

Rate, comment and subscribe to us on iTunes and now Stitcher Radio! Support our podcast on Patreon!

Music used in our episode is courtesy of The Orchestral Movement of 1932, via Opsound.org.

Kumail Nanjiani stand-up special clip is taken from his special, “Beta Male” and is ©Kumail Nanjiani.

Episode #54 – “Follow the Money”

Episode #54 – “Follow the Money”

Jul 22

Our fifty-fourth episode features Tzufit and Apple Cider talking to Maddy Myers, assistant games editor at Paste Magazine. We talk about some of the hard realities and nuances of making it as a games journalist and doing games critique.

Links:

If you see any news that you want us to cover, let us know via e-mail or Twitter.

Rate, comment and subscribe to us on iTunes and now Stitcher Radio! Support our podcast on Patreon!

Music used in our episode is courtesy of The Orchestral Movement of 1932, via Opsound.org.

Episode #53 – “Gamer By Any Other Name”

Episode #53 – “Gamer By Any Other Name”

Jul 15

Our fifty-third episode features Tzufit and Apple Cider talking to Grace from Moonshine Mansion. We talk about notable women in Wildstar lore as well as a long discussion about how we feel about identifying as gamers.

Links:

If you see any news that you want us to cover, let us know via e-mail or Twitter.

Rate, comment and subscribe to us on iTunes and now Stitcher Radio! Support our podcast on Patreon!

Music used in our episode is courtesy of The Orchestral Movement of 1932, via Opsound.org.

Redefining Justice Points

Redefining Justice Points

Jul 14

When Tzufit and myself decided that we wanted to move the show away from just talking about World of Warcraft, we realized that we’d have to do an overhaul of our branding in order to separate ourselves from looking like we only talked about WoW. This was hard, as our name was pretty firmly entrenched, but was also our calling card. In order to get around changing our name and potentially alienating listeners, we figured the next best step was doing all of our visual branding over.

Despite both of us being creative, the prospect of picking a single image to represent our podcast was hard. We wanted it to be unspeakably gaming in origin (as Tzufit put it, “It need to look like video games”), but also say something about our feminist and social justice roots. We also wanted it to be recognizable but fairly simple to reproduce. We looked over what other gaming podcasts had done in the meantime; there seemed to be quite a few designs that were supposed to represent either pixels or console buttons, neither of which really says anything about us.

Finally, we decided that in a nod to our roots as MMORPG players, a sword would be a good place to start. Swords are multi-purpose and symbolized a lot of our values as both fighters and protectors. It gave the whole thing a very paladin-esque feel, which is great, because that fits neatly into the “justice” concept. The hard part now was actually designing a sword that was both simple enough to visually stand out as an icon but also look different from other podcasts. We also wanted it to not be wholly gendered as feminine, but to also say something about our personalities. We hashed it out on Skype about what kind of swords we liked the look of and then I set off to actually design the thing.

sword

 

When I sit down to design or draw something I have very little experience with, I find it’s very helpful to make a reference board that has a lot of pictures of the sorts of things that I want to evoke in my drawing. It also helps me to accurately represent certain pieces of anatomy or detail that I’d otherwise not get right. As you can see from the pictures, we wanted a sword that was both fairly hefty but also had some emblematic design. The swords from top L to bottom R: Cloud’s Buster Sword from Final Fantasy VII, sword boyfriend from Transistor, Despair from World of Warcraft, El’druin from Diablo III and Mogu’Dar, Blade of a Thousand Slaves from World of Warcraft. They all had some element or frill that we wanted to translate into our sword in some way.

I should note that I am not a designer professionally and I free-handed most of this design myself, hence the sketchiness. Overall, it came out looking slightly painted, which is a style I tend to like in video games (hence the Transistor nod). When I was finally done with the sword, I thought to myself, “Hey, wouldn’t fire make this look way more bad-ass?” and so I added a flame to the bottom. It gave it that Archangel Gabriel/Red Priest of Myr/Avenging Wrath sort of feel.

justice-points-sword-wip

 

All we had to do then was add our “trademark” blue color to the background and we’d finally have a visually consistent, original design for our podcast.

We hope you enjoy the new logo and also my rambling about how it was created. Look for it soon on relevant social media outlets and upcoming merchandise!

Episode #52 – “Good Old Christmas Duck”

Episode #52 – “Good Old Christmas Duck”

Jul 08

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Our fifty-second episode features Tzufit and Apple Cider welcoming Steve Gaynor and Karla Zimonja from Fullbright Company, developers of Gone Home, to the show. We talk in-depth about the themes of the game, how the story was developed, as well as Karla’s thoughts about being a woman in the gaming industry.

Links:

If you see any news that you want us to cover, let us know via e-mail or Twitter.

Rate, comment and subscribe to us on iTunes and now Stitcher Radio! Support our podcast on Patreon!

Music used in our episode is courtesy of The Orchestral Movement of 1932, via Opsound.org.